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  • Newtek's LightWave 2015

    LightWave 2015

    LightWave 2015 combines a state-of-the-art renderer with powerful, intuitive modeling, and animation tools. LightWave is enjoyed worldwide, as a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, visualization, game development, and Web. LightWave fits seamlessly into large multi-software pipelines - with its powerful interchange tools including FBX, ZBrush GoZ, Collada, Unity Game Engine Support, and Autodesk Geometry Cache. LightWave offers artists and studios a complete end-to-end solution right out of the box.

    Robust polygonal and subdivision surface modeling.

    Interchangeable layered and nodal texturing, along with powerful dedicated node material shaders.Powerful animation and rigging tools. Eye-popping volumetric and dynamic effects systems. A production proven, award-winning Global Illumination render engine - built in. You decide what workflow or pipeline suits you best and LightWave puts all of the tools in your hands.

  • LightWave 2015

    This page will give you an idea of the key features of LightWave 2015 and the system requirements of LightWave 2015.

    Take a look around.

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  • LightWave 2015 Features

    Bullet

    Constraints and Motors

    Take control over dynamics simulations with new constraint types such as Point-to-Point, Hinge, Slider, Cone Twist, Spring and six degrees of freedom (DOF) constraint types. Whether it's a car rolling over a terrain with fully working suspension, or a rag doll falling down the stairs, constraints help make it believable. Constraint Types

    • Point to Point - Also known as a ball socket joint. Allows items to be connected to one another.
    • Hinge - Restricts rotation to one axis, perfect for things like doors. A motor can also be applied, allowing for powered movement.
    • Slider - Allows movement to rotate in one axis, while sliding along that axis. Great for simulating mechanical movement.
    • Cone Twist - A hybrid point to point constraint, that restricts movement within a cone angle, very useful for rag doll limb movement.
    • Spring - As the name suggests, this constraint is perfect for simulating car suspension and other mechanical properties.
    • 6 Degrees of Freedom - A general purpose constraint that combines many of the other attributes, allows locking of translation and rotation in all axis.

    Importance Sampling

    Better, Cleaner Renders


    Greatly improve the quality of scenes lit by GI and HDR images or any type of background lighting. By intelligently concentrating rays into important areas, noise and splotches that can arise from highly differing light intensities are eliminated, resulting in cleaner, more accurate renders.

    Match Perspective

    Plate Matching In Minutes


    Whether matching plates or simply placing objects into photographs, matching the camera position and rotation is a tedious process. With the new Match Perspective tool this chore is now a breeze. Using simple on-screen gizmos to feed information to the Match Solver means you can sync your LightWave camera to an original photo or plate quickly.

    Genoma 2

    Fast, Flexible Rigging


    This rapid modular rigging system, which at the base level is a complete rigging development kit (RDK) can be used to quickly rig characters for animation without the need to setup complex rigs from scratch. Genoma 2 gives everyone the ability to create expert rigs and makes it possible to generate custom presets that perfectly fit into any character animation pipeline at any degree of complexity, including the use of Math Expressions and Scripts. It also features new and improved Human, Feline and Arthropod preset rigs.

    Edge Rendering Improvements

    Intersection Edges


    Can now be drawn where geometry intersects on the same object and/or separate objects, allowing for more creative control over cel rendering.

    Patch Borders


    Sub-division patch borders can now be made visible in the render at the click of a button. Perfect for modelers who wish to showcase their mesh topology combined with the beauty of the full rendering.

    Edge Buffer


    Render all edges into their own buffer, allowing for post-process manipulation in your favorite compositing package.

    Interactive Dynamic Parenting

    Parent With Ease


    The workflow for dynamically changing parent relationships has received an overhaul. You can now easily assign dynamic parenting using inutitive on-screen gizmos, rapidly speeding up the animation process.

    Enhancements

    Feature Improvement

    64-Bit QuickTime Support


    Quicktime is now available to those using 64-bit versions of LightWave. Now, loading and saving QuickTime movies is as easy as using any other file format LightWave supports.

    Textured Falloffs


    Falloffs in Modeler now offer Texture Editor support, allowing you to use any image, procedural or gradient to affect your modeling operations.

    Per Surface Clip Maps


    Clip maps were always available on a per-object basis, now in addition to object based, per-surface based clip maps are now available both in the layered Surface Editor and Node based surfacing.

    Camera Overscan


    Overscan cameras without affecting the zoom factor. This allows you to render extra areas by specifying either pixels or a percentage of the original frame size.

    VPR Alpha Channel Rendering


    VPR now renders alphas, and can be saved when using file formats that support alpha channels.

    Spline Control Improvements


    Modeler splines can now be converted for use with spline control, allowing you to use Modeler to accurately place your spline paths.

    Enhanced 3DConnexion Support


    3D input can now be customized for the way you work. 2D and 3D viewports can be set up to operate uniquely, with complete control over any input axis. It also includes different modes for navigating in either first person or model view.

    Improved Interchange


    Updates to LightWave's already robust interchange toolset include: Alembic 1.5, FBX 2015, Unity 5, GoZ Multi-Tool Support.

    Motion Blur for Displaced Geometry in VPR


    VPR now supports motion blur on deformed geometry, allowing you to preview your renders closer to final render.

    FiberFX API


    Includes a new comprehensive API in the SDK that allows third-party renderers to utilize FiberFX data in their rendering engines.

    Workflow Improvements

    With every release of LightWave, many aspects of workflow are addressed. Here are some of the notable improvements.
    • Global MipMapping Toggle
    • Multi-Selection Awareness in Scene Editor for View, Active and Lock
    • Multi-Viewport VPR
    • Double-Click to Deselect in Modeler
    • Viewport Layout Sub-Menu accessible from Viewports
    • Morph Mode HUD
    • Multi-Select Key Copy/Paste in DopeTrack
    • Image Editor Search and Filtering Options
    • Independent Viewport Cameras and Lights
    • Improved Advanced Save Dialog Panel
    • Load-from-Scene Search and Rename Functions
    • Image Viewer Copy to Clipboard
    • Mouse Wheel Zooming in Modeler
    • Multi-Layer Support For Many Modeler Tools
    • Multi-Selection Aware VMap Panel
    • Falloff Improvements in Modeler
    • Improved Search in Edit Menus, Edit Keys and Plugins Panels
    • Double-Click to Add Keys in Graph Editor
    • Improved Graph Editor Key Drag Copying
    • Easy Setup for Background Image Compositing
    • Distribute All Axis Added to Layout
    • VPR Refreshing Improvements
    • Improved Slider Drawing
    • Graph Editor Prev/Next Key Shortcuts Consistent with Layout

    LightWave 2015 System Requirements:

    WindowsTM

    Hardware

    • Intel® CoreTM 2 or AMD AthlonTM II Processor (or better)
    • 64-bit System RAM: 4GB minimum
    • 32-bit System RAM: 2GB minimum
    • Available USB Port (for users with existing hardware dongles)

      Operating System

    • 64-bit: Windows Vista through Windows 8.1 64-bit Edition
    • 32-bit: Windows Vista through Windows 8.1

    Mac OS®

    Hardware

    • Intel® Processor
    • 64-bit System RAM: 4GB minimum
    • Available USB Port (for users with existing hardware dongles)

    Operating System

    • Snow Leopard® 10.6 or better

    Display

    • Minimum Graphics Card: NVIDIATM GeForce® 8400 series or ATI® X1600
    • Minimum Screen Resolution: 1024 x 768 pixels

    Installation Requirements

    • Storage: All systems require 750MB available hard drive space (excluding content); complete Content library is approximately 3GB.
    • Optical Drive: DVD-ROM for Program and Content installation (for boxed versions of LightWave).

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