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  • Nevercenter Silo 2

    Nevercenter Silo 2 Nevercenter Silo 2 includes robust 3D character creation tools including clothing fitting, morph target creation, weight mapping tools, network rendering and the full collection of Poser 10 features, but in a native 64-bit application. Nevercenter Silo 2 is a 3D modeling application with the ability to switch effortlessly between organically sculpting high-polygon models and precisely controlling hard-edged surfaces. It can be used for anything from creating 3D characters for video games and movies to quickly exploring 3D architectural ideas.

    Silo is currently being used at top studios worldwide as both a stand-alone design tool and as a versatile element of a multi-software 3D graphics workflow

    Silo brings 3D modeling zen to artists via a clean, focused environment and a streamlined toolset, honed over years of development. It was initially born of our own frustration with the needless complexity and slow, unmanageable workflows of all-in-one graphics software.

    They single-mindedly devoted Silo 2 to modeling, discovering that the modeling workflow could be made much simpler without sacrificing any power. This unique approach has attracted in equal number students, hobbyists, and professional artists in film, games, architecture, and other fields looking to maximize their production.

  • Nevercenter Silo 2

    This page will give you an idea of the key features of Nevercenter Silo 2 and the system requirements of Nevercenter Silo 2.

    Take a look around.

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  • New Features on Nevercenter Silo 2

    Zen Workflow

    Silo's careful design and its focus on pure modeling allows it to have a free, uncluttered feeling which is simply not possible in larger applications. Whether you are working to precise specifications or sketching out your thoughts, it is much easier to do so in a calm, focused modeling environment. This benefits professionals who are coming to Silo to escape slower, more complex software. It also benefits hobbyists and students, who are able to learn everything they need without having to deal with anything they don't need.

    Cross-Platform With A Single License

    Silo is registered per-user, rather than per-computer or per-OS. A single license allows a Silo user to have Silo installed and registered on up to three computers, in any combination of Mac and PC.

    File Formats

    Silo supports import and export of .sia, .sib, .obj, .3ds, .dxf, and .fac, as well as the export only of .stl, .pov, and .rib.

    Advanced Polygonal Modeling

    Silo offers a comprehensive set of interactive, context-sensitive tools for rapid polygonal modeling. The workflow is focused on having a few powerful, intelligent tools, rather than a separate command or option for every conceivable function. Additionally, "sticky key" functionality allows tools to behave differently if a hotkey is held down. Key modeling tools include Break, Tweak, Cut, Bevel, Slide, Scale, Extrude, Polygon Tool, Edge Tool, unlimited Undo and Redo, and more. Modeling can be performed with or without manipulators, including the Universal Manipulator which combines rotate, scale, and translate into a single manipulator.

    Comprehensive Selection Tools

    Robust selection tools are the key to great modeling, and a quick look at the Selection menu shows Silo's development has focused heavily on this area. Some highlights? Multi Select mode allows users to select vertices, edges and faces without changing selection modes. Tweak selection allows a user to grab, move, and deselect a component with a single click. That and many other tools work with Soft Selection, which smoothly distributes changes throughout a shape. Paint, Area, and Lasso selection types are supported. Select Visible and Select Thru functions are both available - by default, use the left mouse button for Select Visible commands, and the middle mouse button for Select Thru. A separate Undo is available for cycling through recent selections.

    Subdivision Surfaces

    Subdivision surfaces offer a smooth, high polygon shape, and are easily accessible in Silo. Using default shortcuts, simply press c to subdivide as many levels as you want, and v to unsubdivide. Modeling can be performed in real time at any subdivision level with updates shown directly on the subdivided shape. Edges can be creased to keep them sharp at all subdivision levels.

    Unparalleled Customization

    Designed to fit into any pipeline, Silo is the most customizable modeler available. That includes complete customization of the mouse, keyboard, and graphical interface, allowing it to closely emulate other applications a user may be familiar with, or perform tasks (such as assigning up to 40 different commands to a typical mouse with keyboard modifiers) which no other application can. Favorite tricks include assigning undo/redo, grow/shrink selection, and to the scrollwheel, or simply putting frequently used commands on the right mouse button with modifiers. Silo's button pages allow users to create their own multi-page interfaces, and assign any command to any image. The interface and color scheme are also highly customizable. Customizations can be easily imported, exported, and shared. Even the Primitives menu can be customized with frequently used models or settings.

    Support and Resources

    The Silo help, tutorials, and videos are all maintained online. You can find hours of training videos on our tutorials page and other content on the Nevercenter 3D Modeling Wiki, which offers many resources for modelers using any application. The Silo user forums at CGTalk or the Silo3D Forum Archives are also a great place to search, share, and find answers to your questions.

    Advanced UV Editing

    Silo offers multiple types of unwrapping, including LSCM, Planar Region, XYZ, Per Face, and By Neighbors, which heals UVs based on the UVs based on the surrounding area. Different unwrapping methods can even be used on parts of the same mesh for optimal results. UVs are preserved during modeling operations, so modeling and UV editing can be freely interchanged with little to no cleanup. (This is particularly useful when a last-minute modeling change needs to be made to a "finished" model.) Clutter is significantly reduced by allowing regular geometry editing tools (such as Break, Merge, Tweak, Slide, and Soft Selection) to be used to edit UVs wherever it makes sense. Even the displacement brushes, particularly the Smooth brush, are very useful when applied to smoothing out UVs.

    Displacement Painting

    Finally, brush-based displacement painting has been well-integrated into a traditional modeling environement. Silo's brushes integrate seamlessly with the rest of the modeling toolset. If the model is subdivided, the brushes will affect the subdivided shape directly, otherwise they will affect regular geometry. As with UVs, displacement is preserved where possible during modeling changes, so the brushes can be used alongside other tools as the model develops, rather than solely at the end of the process. Painting is smooth and natural, and works well with tablets. Displacement maps and normal maps can be generated and exported from any subdivision level, or even from two completely separate objects.

    Retopology

    With the popularity of displacement painting in Silo and other applications, as well as the common usage of 3d scanners, modelers are frequently asked to create a new, well-formed model with a high-poly shape for reference. This process is frequently known as retopologization, and Silo's Topology Tool provides an innovative solution by allowing users to directly draw new topology onto an object using a pen-like tool. Silo also offers Surface Snapping, which effectively turns every tool into a topology tool by snapping edited geometry to an underlying shape, and the Surface Tool, which allows users to quickly in interactively draw out and tweak strips of polygons.

    Scene Editor

    Complex Scenes can be easily managed in Silo via the Scene Editor, which displays the scene in a tree-like structure and allows layer-like editing of objects and groups. Selection, display mode, locking, and visibility can all be quickly modified from the editor.

    Numerical Editor

    Silo offers precise numerical control of the position, rotation, scale, size, distance, and angle of selected geometry via the Numerical Editor.

    Snapping

    Three powerful snapping modes are available in Silo. Grid snapping snaps to the customizable workgrid, Component snapping snaps to the vertices, edges, and faces of an object, and Surface snapping smoothly snaps to the surface of unselected objects. These snapping modes affect nearly all geometry editing commands.

    Nevercenter Silo 2 System Requirements

    • Windows 7 or newer, 32- or 64-bit
    • Mac OS 10.8 or newer, 64-bit Intel
    • Red Hat Enterprise Linux / CentOS 6+, Fedora 16+, or Ubuntu 14.04+ (x86-64)
    • 400 MHz cpu (1 GHz recommended), 512 MB RAM (1 GB recommended), 20 MB hard drive space
    • Graphics card supporting 1024 x 768 x 16-bit color and OpenGL (24 or 32 bit color recommended)
    • Two-button mouse (three-button mouse or two-button mouse with scroll wheel recommended)

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