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  • Discreet's 3D Studio Max 7

    3DS max 7 3ds max 7 software - the landmark new version of Discreet's comprehensive solution for advanced 3D modeling, animation, and rendering. With an extensive new feature set designed to increase performance and boost productivity, 3ds max 7 offers animators powerful new creative workflow tools, including the most comprehensive advanced character animation toolset currently available, acclaimed visual effects tools, and support for next generation production environments.

    3ds max 7 delivers the most comprehensive advanced character animation toolset currently available, acclaimed visual effects tools, distributed network rendering, and the most comprehensive collection of modeling tools available today.

  • 3DS Max 7

    This page will give you an idea of the key features of 3D Studio Max 7 and the system requirements of 3D Studio Max 7.

    Take a look around.

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  • 3DS max 7 Features:

    modeling & texturing

    • Edit Poly modifier and Editable Poly enhancements bring improved modeling workflow
    • Edit poly objects without changing UV coordinates
    • Generate and render Normal Maps that bring advanced texturing capabilities to games, film effects, and design visualisation artists
    • Paint Selections makes object editing more intuitive
    • Interactively deform surfaces using mesh painting functionality
    • Project mapping coordinates (and other vertex channel information types) between objects using the new Projection Mapping modifier
    • New copy/paste approach to propagate materials, maps,and colours and extension to the existing drag/drop approach
    • Improved UV workflow allows artists to quickly identify and work with texture seams and open edges

    software & hardware rendering

    • mental ray 3.3 includes unified indirect lighting model, Sub Surface Scattering shaders, and a simplified workflow for building and editing GI solutions
    • Render to Texture now supports mental ray, increasing levels of fidelity possible
    • Render multiple passes of Render to Texture in a single session, including support for individual texture coordinate setups and mapping channels
    • Modular DX Materials separate shader UI from the parsing/rendering - allowing for any appropriate effects file to be accurately displayed in the viewport
    • Developers now have access to the DirectX layer, allowing ultimate control of what is displayed in the 3ds max viewport
    • Standard Material is now supported in the DX pipeline, enabling materials from all disciplines to be represented and saved as .fx shaders for in-game implementation
    • Pixel-based camera mapping closes the loop for 2D and 3D artists working on the same production shot, allowing for changes made in 2D to be directly mapped onto the 3D scene from the original 3D camera perspective

    animation

    • Parameter Collections provides a simple interface for grouping Custom Attributes together so artists can create animations from an easy to understand, simplified UI
    • Skin Morph applies progressive morphing to a skinned entity, based on the angle of joint rotation
    • The Skin Wrap Deformer makes it easy to apply clothing and props to characters, even if they have already been rigged and animated
    • Reaction Controller gives event
    • driven animation a boost by enabling artists to drive any animation channel through a user defined scene event
    • Parametric BIPED setups allow for in
    • context editing regardless of animation complexity
    • Advanced Animation Mixdown identifies and troubleshoots animation "pops", ensuring desired results and "locked" feet when required
    • Crowd Simulation System enables multi
    • stage "team" based behaviors, scriptable AI, and multi animation cycle solving for best results based on solution goals
    • FK/IK blending with animated pivot points and weighted animation control between scene objects and characters
    • Multi segment forearm twisting with bias control yields superior results
    • Quaternion function curves eliminate gimbal lock ("joint flipping") yet provide fluid curve editing utilities
    • Animation layering gives complete directorial control over even the most complex animation sequences
    • Visual Clipboard brings a highly intuitive way of managing large amounts of animation tracks and character poses, with full support to copy/paste animations and poses between full characters, limbs, or across one character itself
    • Constraint based Non Linear Animation approach ensures fluid motion when unrelated animation clips are combined
    • Full motion capture support includes filtering, editing, cleanup, and prop retargeting for up to 3 systemic props
    • Animation Retargeting enables full rescaling of data to vastly different character types
    • Animation Redirecting allows full, interactive control over direction and elevation of animated characters

    data access and management

    • Extensive SDK and MAXscript language offer strong access for creating and integrating custom tools
    • Game Exporter Interface simplifies creation of data transfer formats between 3ds max and middleware solutions or target platforms
    • Discreet leads the charge into the mobile gaming market with native JSR
    • 184 mobile gaming format support
    • In scene management of maps, materials, rendering setups, plugins, user interface, and macroscripts

    3DS Max System Requirements:

    • Intel PIII or later Processor or AMD running at 500Mhz minimum (Dual Intel Xeon or dual AMD Athlon or Opteron (32 bit) system recommended)
    • 512 MB RAM and 500 MB swap space minimum (1GB RAM and 2GB Swap Space Recommended)
    • Graphics card supporting 1024x768 16 bit colour with 64MB RAM. (OpenGL and Direct3D hardware acceleration supported; 3D graphics accelerator 1280 x 1024 32 bit colour with 256MB RAM preferred)
    • Windows compliant pointing device (specific optimisation for Microsoft Intellimouse )
    • Wacom Intuos or similar pressure sensitive tablet recommended for vertex paint
    • CD-ROM drive
    • Optional: sound card and speakers; cabling for TCP/IP-compliant network; 3D hardware graphics acceleration; video input and output devices; joystick; midi-instruments; 3-button mouse

    3DS Max Software System Requirements

    • Primary Operating Systems: XP Professional (SP1), Windows 2000 (SP4), and XP Home (SP1)
    • Internet Explorer 6
    • DirectX 9.0c Required, OpenGL

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