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  • Maxon's BodyPaint 3D Release 2

    BodyPaint 3D BodyPaint 3D BodyPaint 3D Release 2 will revolutionize the way you texture your 3D models. Regardless of how you've textured before, 3D texturing has never been easier. BodyPaint 3D makes painting by vectors as easy as painting by numbers.

    Forget flat compromises and paint in three dimensions. BodyPaint 3D offers the ultimate control over your textures with complete layers, filters and tablet support - all optimized for working in 3D. With BodyPaint 3D you can paint on up to ten channels with a single stroke, so a brush can define an entire material rather than a single color. Plus, BodyPaint 3D's exclusive RayBrush technology lets you view the results of your painting realtime in a rendered image.

    BodyPaint 3D's Projection Painting tool makes distortion-free painting a snap. This quick and easy tool lets you paint across UV seams or even multiple objects in a scene. Even the most complex UV coordinates can be tamed with the help of a complete suite of UV editing tools. BodyPaint 3D includes three automatic UV unwrapping algorithms, including the new Optimal Cubic Mapping system.

    While CINEMA 4D users enjoy the application as a completely integrated module, BodyPaint 3D is for all 3D artists and includes free plugins to exchange models and textures with popular 3D applications. These plugins transfer models, textures and UVs between BodyPaint 3D and your 3D application of choice with no hassle at all.

  • BodyPaint 3D

    This page will give you an idea of the key features of BodyPaint 3D and the system requirements of BodyPaint 3D.

    Take a look around.

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  • New features in Release 2

    • Revolutionary new workflow
    • New BP - Maya connection
    • Strongly improved BP - LW connection, transfer of UVs
    • Strongly improved speed, especially camera navigation
    • Full OpenGL support
    • Higher shading precision, bilinear interpolation for textures
    • Completely new menu structure for faster workflow
    • Lots of merged windows and managers for faster workflow
    • Dodge, Burn and Sponge Tools
    • Smear tool as separate tool
    • New Color Chooser
        - New display modes
        - Quick storage
        - Mixing area
    • Projection Painting with
        - extremely high processing speed
        - support for multiple materials (paint seams)
        - copy/paste support
        - full support for layers
        - support for nearly all tools
    • support for Photoshop filters (lots of 3rd party PS plugins and all PS plugins up to version 5.5)
    • New, extremely powerful Optimal mapping method
    • Painting Wizard with
        - support for multiple materials and objects
        - automatic mapsize interpolation
        - automatic creation of UVs
        - creation of materials and channels
        - rescaling of existing textures
    • Gradient tool with
        - gradient and noise
        - preset popup
    • Realtime dynamic brush preview
        - instantly shows brush size and position
        - strongly improved cursor information
    • Painting on multiple materials
    • Material manager with
        - full layer control
        - channel display
        - five new display modes (layers in compact/extended display mode etc.)
    • New Color manager with
        - Quicktabs
        - color preset popup
        - color mixer
        - channel display
    • Active Tool manager with
        - brush display
        - brush preview
        - brush preset popup
    • Completely new UV management, massively improved workflow
    • UV modification in 3D view with interactive feedback
    • Relax UV tool
    • Embedded TIF files
    • UV realign tool
    • New UV tools Terrace, Max UV, Fit UV to Canvas
    • New one-click UV generation
    • New asynchronous UV mapping dialog for fastest access
    • New UV tools Shrink/Grow Selection, Select Connected
    • New context menu for fast access to UV tools
    • UV autoloading
    • New Quicklight manager
    • Material assignment display
    • User-defined menu sets
    • Strongly improved qualifiers and shortcuts for tools
    • Transform tool with realtime update, selection and layer masks, texture flipping
    • Linked layers (also with PSD im-/export)
    • Hundreds of tools, commands and other workflow improvements

    What is unique in BodyPaint 3D

    • Superb workflow
    • Unbeatable value for money
    • RayBrush technology lets you paint models in raytrace quality!
    • Fully Cross platform, also available on Macintosh
    • UV Editor included, not a separate purchase
    • Projection Painting supports multiple layers, is extremely fast and accurate, supports RayBrush, supports copy/paste and transform operations
    • SetUp Wizard with
      • support for multiple materials and objects
      • automatic mapsize interpolation
      • automatic creation of UVs
      • creation of materials and channels
      • rescaling of existing textures
      • power to assign multiple objects to one texture with automatic UV setup
    • New, extremely powerful Optimal mapping method for a quick and easy way to create high quality UV maps from scratch.
    • Full rendering core of CINEMA 4D, including raytracing, MIP mapping, super-crisp Antialiasing and Multipass-Rendering
    • Totally customizable interface, including layouts, colors, menus and schemes
    • Full support for perspective camera projection (and any other types like Isometric for game design)
    • Supports painting in ten channels simultaneously, realtime painting in transparency and reflection channels
    • Multiple views, 4-side view
    • Instant View Navigation in Projection Painting mode
    • 30 native bitmap filters and support for Photoshop filters (if Photoshop is installed).
    • Handles huge datasets and strongly tesselated objects
    • Fully expandable through powerful plugin architecture
    • Existing CINEMA 4D plugins can be used in BodyPaint 3D
    • Powerful Browser for scene and texture management
    • Supports multiprocessor systems, HyperThreading, full OpenGL speedup
    • Subdivision Surfaces and Light/Camera objects
    • Available in multiple languages
    • Large number of 2D and 3D import and export filters (e.g. VRML 1/2, QuickDraw 3D, DXF, STL etc.)
    • Can be modularly enhanced (e.g. with Global Illumination rendering)
    • Supports Quicktime

    BodyPaint 3D R2 System Requirements:

    Minimum System Requirements:

    • Mac OS 9.2.2 or Windows 98
    • 256 MByte RAM, PowerPC, Intel Celeron or AMD Duron and compatibles with 500 MHz

    Recommended System Requirements:

    • Mac OS X or Windows NT4 / 2000 / XP
    • 512 MByte RAM, PowerPC, Intel Pentium 4 or AMD Athlon with 1 GHz

    Supported 3D Applications:

    • Lightwave 3D 7.5c (PC, Mac[OS X recommended])
    • 3ds max 4, 5
    • Maya 5.0 (PC, Mac)
    • CINEMA 4D (PC, Mac)

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