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  • Maxon CINEMA 4D Release 10

    Maxon Cinema 4D R10

    The perfect 10

    The tenth generation of MAXON's award-winning animation program once again sets the standard for 3D content creation. Living up to the unprecedented success of previous versions is no easy task. After all, CINEMA 4D has been honored with dozens of awards by experts and reviewers all over the world.

    Release 10 has all the elements to make it the best version of CINEMA 4D yet released.

    The interface has been given a comprehensive facelift to improve workflow and productivity. New schemes have been added and icons have been revamped for faster and easier recognition of tool and object sets. Speaking of major overhauls, the Timeline has been entirely rewritten. It can be organized like the Object Manager, and now offers ripple and region editing tools as well as improved automatic and manual controls over keyframe interpolation. To aid in dealing with complex scenes, the new Object Manager has remarkable new functionality so objects can be easily filtered, searched, bookmarked and arranged in layers. The new layering system adds tremendous control over managing your objects.

    Massive feature set in Character Animation Module MOCCA 3

    A major focus of Release 10 is character animation and to that end a whole new comprehensive toolset has been added to the MOCCA module. At the forefront is the addition of joint-based skeletons with improved IK setup and solutions, skin deformations, automatic weighting solutions and tools, extensive morph management system, and muscular deformation based on the animation of joints. Finally, the VAMP tool simply transfers morphs, UV coordinates, weighting, selections and vertex maps between objects of different topologies.

    BodyPaint 3D included with every CINEMA 4D

    Every configuration of CINEMA 4D Release 10 now includes the BodyPaint 3D module. This powerful toolset provides artists with unmatched 3D painting and UV editing tools. BodyPaint 3D's functionality has also been enhanced include 16 and 32 bit depth painting, LSCM unwrapping, improved UV algorithms and additional tools, as well as a direct Projection Painting exchange with Photoshop.

  • Cinema 4D Release 10

    This page will give you an idea of the key features of Cinema 4D Release 10 and the system requirements of Cinema 4D Release 10.

    Take a look around.

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  • CINEMA 4D Highlights

    CINEMA 4D is a feature-packed 3D workhorse that can handle any 3D task you can imagine. The powerful core package gives you a massive range of essential tools and rendering options. And we do mean massive! Without any modules added, CINEMA 4D contains our complete range of modeling tools, many lighting modes, full rendering output options (including export options to apps like Photoshop, Final Cut Pro and After Effects), complete texturing including 3D painting and many animation tools, including core parts of our character animation tools. Indeed, you may find that CINEMA 4D R10 is just fine for you without any modules at all!

    Maxon's Cinema 4D features

    Reworked Interface

    • Improved GUI elements, including better sliders that support quantization and display for overshoot
    • Enhanced customization for Schemes
    • Viewport colors can be stored with Schemes
    • Font smoothing on MacOS, new system fonts
    • New Icon symbols
    • Integrated Icon Maps for Schemes
    • Better Menu and Tag organization
    • Improved 'Add User Data' dialog
    • Attribute Manager lock mode function
    • New "Close Physical Window" command (Cmd-W on Macintosh)
    • Collapsing of managers
    • GUI improvement - multiple values can be adjusted at once with Ctrl
    • Better display of Tristates
    • Tinted areas for Safe Frame

    Integrated HTML help system

    • Context sensitive HTML help available in managers, menus and palettes
    • Print function for help pages
    • Search for key words
    • Selectable level of detail for search results

    Enhanced OpenGL with Vertex/PixelShader

    • Display of:
      • Normal Maps
      • Real Transparencies
      • Bump Mapping
      • Environment Mapping
      • Volumetric Clouds
      • Shadows
      • Various shaders, including Fresnel
      • Post effects
      • Display of OpenGL capabilities in Preferences

      Speed

      • Dozens of speedups throughout the application including:
        • OpenGL Display
        • Animation system
        • Timeline and F-Curve editor
        • Character Animation
        • Program startup and caching
        • BVH import
        • Mounting libraries and browsing directories

      New Object Manager

      • Multiple Object Managers (up to 4 individual managers)
      • Optional search bar (for Realtime filtering)
      • Optional path bar (Browsing a hierarchy like with Firefox or Explorer)
      • Filter Manager, to filter certain types of objects
      • Vertical Display of Tags (shows tags within object hierarchy)
      • Choose between different object icon size
      • Choose object icon alignment (left/right)
      • Set as Root / Goto Main Level / One Level Up functionality like in Explorer
      • Explorer compatible keyboard behaviour
      • Multiselection of ranges with SHIFT
      • Bookmarks to recall Object Manager filters
      • Direct switching of cameras
      • Enabling/Disabling of lights
      • Grab & Drag for painting object display modes
      • Layered view (shows objects grouped by layers)
      • Flat view (shows objects without hierarchy)
      • Optional sorting by name

      New Layer System

      • Hierarchical organization possible
      • Lock / protect layers
      • Merge layers
      • Select objects from layer
      • Add objects to layer
      • New layer from selection
      • Save layer set
      • Remove unused layers
      • Multiple switches per layer for Animation, Manager, Solo, View, Render...
      • Grab & Drag for painting layer options

      BodyPaint 3D included

      • Complete BodyPaint 3D functionality (3D Painting and UV Editing) integrated in CINEMA 4D R10
      • Full 32 bit (per channel) painting and image manipulation, including layers
      • New unwrapping method (LSCM algorithm)

      Interactive Render Region

      • Easy to use automatic rendering region
      • Can be fixed to any viewport
      • Detail reduction for performance / speed balancing
      • Alpha mode
        • Uses alpha channel from rendered image in the viewport to mask out background
      • Gadget overlay
        • Overlay viewport gadgets such as handles, bounding box, axis, over the rendered image for improved interactivity.
      • Ability to save result

      Powerslider for easy animation control

      • Only system around to allow recording of keyframes with a single click in slider, on a different frame than the current
      • Allows selection and manipulation of keys
      • Supports ripple editing
      • Supports key coloring (by layer color)
      • Multiple sliders in interface
      • Realtime interaction between power bar and keys area
      • Interactive setting for preview region or animation length without opening a prefs dialog

      Completely new animation system / Timeline

      • Completely new workflow for Keys and F-Curves
      • No longer need for sequences, master keys are more flexible and easier to handle
      • Disable animation tracks
      • F-curve offset/scale
      • Track display color
      • Multiple Timelines (up to 4)
      • F-Curve directly integrated in the Timeline
      • Master tracks and master keys represent a summery of all child tracks/keys in the object/tag/scene etc.
      • Vector tracks shows the summery for the x/y/z pos/rot/scale tracks
      • Integration of the new path/search function
      • Integration of the new filter system
      • Integration of the new layer system
      • Integration of the new bookmark system
      • New snapping options (Project in/out,Snap to Marker, Snap to Key, Snap to Key Value,Snap to Y Grid Value)
      • New marker options
      • New selection options
      • New preference settings (highlighting, cursor indicator, minimum key size, different track colors, show the start/end of the track, show min/max in the F-Curve mode)
      • New frame options (frame next/prev/last/first key, frame first/last/prev/nmext marker and a lot more )
      • New delete functions(delete unused tracks, delete from to,delete every nth frame)
      • New view (icon size) and grid options
      • Advanced filter options (hide,unhide commands,show branches,show vector tracks,show animated,link view with Object Manager)
      • Ascii animation import and the key reducer is included in the TL
      • Track trim functions
      • Windows selection (crtl,shift) included in all parts (obj-area,key-area and f-curve-area)
      • The key/f-curve area can be linked with the preview range
      • Track values at the current time can be displayed directly in the TL
      • Highlighting (e.g. it shows the key values during the mouse over)
      • New Key symbols which represent the interlopation methods
      • Advanced key movement
        • Crtl+click in empty area add key
        • Crtl+click+move at key copy key
        • Shift+move vertical movement
      • Interactive curve mirroring with Region Tool,Top Selection Area and Min Max movement in the FC area
      • Move/copy(crtl) tracks from one object via drag and drop in the object area
      • If the user switch between fc and tl mode via the icon in the menu bar holding the crtl button the selection is
      • Create a new marker with crtl in the Time area of the TL
      • Double click at a key changes the key value
      • Alt enable/disable the selection during D&D
      • Top Selection area can be created with shift
      • Alt-Selection
        • Alt select all elements (tracks,keys e.g. if you select a key of PositionX at frame 10 then all positionX keys of the children at frame 10 will be selected) of this type (and this time by keys) in all children
        • Alt + crtl add to selection
        • Alt + shift select all elements in the TL of this type (and this time by keys), not only children
      • New track properties:
        • Solo
        • Mute
      • Pre- and post- behaviour, including off, constant, continue, repeat, offset repeat, oscillate
      • New key properties:
        • Lock Time
        • Lock Value
      • New tangent properties:
        • AutoTangents
        • Clamp
        • AutoAngle
        • Zero Length
        • Break Tangents
        • Lock Tangent Angle
        • Lock Tangent Length
      • New interpolation methods:
        • Spline
        • Linear
        • Step
      • Region Tool:
        • Create a Region (+shift add region,+crtl subtract regions)
        • Move single or all regions (alt)
        • Move signle/all regions (alt) without keys (shift)
        • Copy region (crtl)
        • Create a region + CTRL
        • Can be modified at the region handles
        • Works with the cut/copy/paste commands and the roll/ripple mode
      • Roll/Ripple modus:
        • Works with the normal selection mode, the Region Tool, AddKey Command and the Cut/Copy/Paste commands
      • New viewport options in F-Curve mode
      • Snapshot functionality
      • Min/max movement for global curve scaling
      • Curve movement and curve selection
      • New keys can be added with crtl to all selected curves
      • The different tangent representation shows the tangent key values
      • The tangents of all selected keys can be modified at the same time

      New Character Animation (Core Version)

      • Joint Bones:
        • Joint (child/parent based bone) or axis aligned (standard bone)
        • Optional polygon based that can be rendered
      • Skin Object:
        • Skin Deformer: has the ability to use other transformation spaces so mesh can transform with joints, or in the meshes space, or deformers space
        • Linear or spherical blending with mixing
      • Constraint Tag:
        • PSR, Aim, Up-Vector, Parent, Clamp (including Surface clamping), Spring
      • IK Tag:
        • 2D or 3D solver
        • Stretching
        • FK/IK blending
      • Spline IK Tag
      • Weight Tag:
        • Compressed weight maps for reduced memory use and faster skinning
      • Draw Joint Tool
      • Mirror Tool
      • CA Naming Tool:
        • For easily naming and renaming hierarchies using customizable presets
      • Weight Tool
        • 4 Autoweighting algorithms, choices allow for the best fit
      • Automated handle creation and linking built right into the spline IK, no clustering needed
      • Joint hierarchy PSR copy/map and mirror commands
      • Quick IK chain setup command including setting up multiple IK tags down a hierarchy
      • Conversion commands:
        • To/From Bones
        • Spline To/From Joints
        • Object To Null/Joint
      • Creation of joints based on centroid of polygon selections including multiple joints

    New Character Animation (MOCCA 3 Module)

    • Weight Effector:
    Allows weighting an object without a single brush stroke
    • Muscle Object and Deformer:
    Muscles bulges the skin based on the skeleton position
    • Shrinkwrap Deformer

    Visual Selector (MOCCA 3 Module)

    • Visual Selector Manager:
      • Select and setup hotspots
      • Use images as backgrounds
      • Drag & Drop images, commands or objects into the window to create hotspot
      • Prepare complex interactive layouts which can improve your workflow
    • Hotspots:
      • Create hotspots which give you instant selection as well as various command features
      • Select Objects
      • Select content of Selection Objects
      • Activate Cameras
      • Execute Commands
    • Visual Selector Tag to create complex multi tag controllers

    Morphing (MOCCA 3 Module)

    • Morph Tag:
      • Rotational morphs
      • Absolute morphs
      • Relative morphs
      • Externally referenced morphs
      • Non seperate object storage, smaller footprint, faster
      • Works with modeling tools (i.e. knife, extrude etc on an existing morph non-destructively)
      • Edit in place mode, allows editing of morph targets while other morph targets are blended up to see full final interaction
      • Bone driven morphs
    • Shrinkwrap Deformer:
      • Allows use of falloffs
      • Tension Tag
    • Driver Tag:
      • Absolute/Relative driver
    • Morph deformer:
      • Allowing use of falloffs on morphs, of compounding of morphs in a totally non destructive manner
    • Support for absolute or relative morphs and External morphs (external files)
    • Morph Brush Tool

    VAMP (MOCCA 3 Module)

    • Allows asset map transfers:
      • Transfer and Mirror UV, Vertexmap, Bone Weights, Selections etc between different topologies in local or global space using several algorithms

    Content Browser

    • Use favorites for better access and organization of your project
    • A history function (Forward/Back/Up buttons with mouse support)
    • Browser filter settings (Movies/Images/Scene files/Other formats)
    • New Multiselection

    New Command Manager

    • Realtime filtering of commands
    • Display of various command categories
    • Direct drag & drop of commands into the Console and Script Manager
    • Direct drag & drop of commands into Visual Selector
    • Execution of commands
    • Easy assignment of shortcuts, more than 2 shortcuts can be assigned, existing conflicts are shown
    • Local/Global assignment of shortcuts

    New "Info Manager" Mode in Attribute Manager

    • Shows all used textures in a scene
    • Allows to replace a texture in the whole scene
    • Open the texture for editing
    • Reload texture
    • Provides scene & selection object, point, polygon counts & memory usage info

    MoGraph Module

    • Vertex mode in Spline Object Clone
    • UpVector for Spline Wrap
    • Cloner: Extended support of object color properties
      to allow showing of the clone color even when a texture tag is applied
    • Improved spline mapping algorithm

    XPresso

    • New XPresso Presets with:
      • String functions
      • Matrix calculations
      • Various helpers

    Other

    • Assignment button in C.O.F.F.E.E. Script Manager (C.O.F.F.E.E. optional)
    • FBX for Win64
    • Material preview size of 4K x 4K
    • Improved Sky Shader with new cloud types, faster volumetric cloud rendering
    • User Data allows to individually specify global min/max and slider min/max
    • Connect Object:
      • Allows connecting two separate objects nondestructively + allowing them to subdivide and share materials and deformation
    • Included Axis Center
    • Improved Defaults throughout the Application
    • Fur Object (HAIR Module)
    • Support for QuickTime in Browser libraries
    • Hundreds of SDK enhancments
    • Improved Keyframe Selection (for Record)
    • Pasting of Serial Numbers from clipboard
    • Edge Selection Tool / Phong Break Selection Tool

    CINEMA 4D R10 System Requirements:

    • Minimum System Requirements: Mac OS X 10.3.9 / Windows 2000, XP - 512 MByte RAM, CPU with 1 GHz
    • Recommended System Requirements: Mac OS X 10.4 / Windows 2000, XP - 1024 MB RAM, CPU with 2 GHz - QuickTime 7.1
    • DVD ROM drive, hard disk. Depending on your license Macintosh or Windows only.
    • For continued use of the program, registration with MAXON Computer is necessary.

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